1.18.2011

DCUO – First Week Impressions

DC Universe Online has been out for a week now. For the legions of fans awaiting the fateful day that the game would finally be released after numerous delays has come and gone. Now that the game is out in the hands of fanboys and fangirls everywhere, we can create our own hero or villain and suit up to either save the world, or conquer it. If you played the beta, then you are familiar with the game play mechanics of the game. The level cap in the beta was 20. In the full game the cap is 30. Having played the game for the first week since release, I thought I would give my first impressions on the game.
After creating my hero and deciding how I would like my powers like to be influenced (meta, magic, tech), and my movement style (flight, super speed, acrobatics) I descended upon Gotham City to take on the criminal underworld. Depending on which power base you choose, it determines your mentor and base. I chose to be a hero with acrobatic skills and tech gear. After playing the beta, I noticed that there really wasn’t much different in the final game content-wise. One can hope as time goes on there will be some updates with new content, areas, powers, and abilities.


Performance-wise there were still a few noticeable hiccups such as missing audio and game freezing. That can be mostly likely attributed to “growing pains” due to the demand of players trying to log in. During the game there has been some server downtime to increase server capacity and some servers were also added due to the same reason. The increased capacity has helped smooth over some of the performance issues, but still issues do remain.

Overall, DC Universe Online is a pretty solid game. It doesn’t have the depth of other MMOs such as World of Warcraft, but it is very entertaining. It also has a $15 per month subscription fee, which hopefully help pay for smooth server operation and provide updates with lots of new content.
Jose Soria – 1/18/11

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